1.4 KiB
1.4 KiB
Tasks: enterprise-gaming-r3f-water
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/scene/r3f-water/(@suaveplan/r3f-water,0.1.0,sideEffects: false)
Phase 2 — Types + Gerstner math
src/utils/gerstner.ts— wave height sum at (x, z, t)- Tests + docs
Phase 3 — Shaders
- Ocean vertex/fragment shaders (Fresnel, foam, depth color)
Phase 4 — Components + stories
WaterPlane— simple flat reflective waterOcean— Gerstner-animated mesh + custom shader material
Phase 5 — useWaterHeight hook
- Tests + docs
Phase 6 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/r3f-watergreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/r3f-water