2.1 KiB
2.1 KiB
OpenSpec Change: enterprise-gaming-r3f-weather
- Change ID: enterprise-gaming-r3f-weather
- Package:
@suaveplan/r3f-weather - Category: gaming/scene
- Target path:
gaming/scene/r3f-weather - Status: PROPOSED
- Date: 2026-04-24
- Reference spec:
/mnt/s/web/suaveplan/enterprise/r3f-weather.md
Summary
Deliver @suaveplan/r3f-weather on the genesis branch from scratch at enterprise quality. The package provides R3F weather rendering: GPU-instanced rain/snow particles driven by WeatherState from @suaveplan/weather; dynamic <fog> density from weatherState.fogDensity; lightning flash via PointLight pulse on weather:lightning event; surface wetness PBR normal-map overlay applied via material compositing. A WeatherRenderer component subscribes to WeatherSystem and drives all sub-systems. Genesis adds structured errors, OTel particle-count gauge, and 100% coverage.
Available workspace deps
@suaveplan/error, @suaveplan/weather, @suaveplan/events, react, @react-three/fiber, @react-three/drei, three.
Public API surface
function WeatherRenderer(props: WeatherRendererProps): JSX.Element
// weatherSystem, particleCount, lightningIntensity
function RainParticles(props: RainParticlesProps): JSX.Element
function SnowParticles(props: SnowParticlesProps): JSX.Element
function LightningFlash(props: LightningFlashProps): JSX.Element
function FogLayer(props: FogLayerProps): JSX.Element
function useWeatherRenderer(): WeatherRenderState
File layout
gaming/scene/r3f-weather/
package.json / tsconfig.json / vitest.config.ts
src/
index.ts / error-codes.ts / constants/index.ts
types/common.ts + md
components/
WeatherRenderer/ (tsx + md + test + stories + index)
RainParticles/ (tsx + md + test + stories + index)
SnowParticles/ (tsx + md + test + stories + index)
LightningFlash/ (tsx + md + test + stories + index)
FogLayer/ (tsx + md + test + stories + index)
hooks/use-weather-renderer.ts + md + test
tests/integration.test.ts