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suaveplan/openspec/changes/enterprise-gaming-react-social-game/tasks.md
2026-05-27 23:29:53 +01:00

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# Tasks: enterprise-gaming-react-social-game
## 0. Pre-flight (non-negotiable)
- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
## Phase 1 — Scaffold
- [ ] Create `gaming/react/react-social-game/` (`@suaveplan/react-social-game`, `0.1.0`, `sideEffects: false`)
## Phase 2 — Types
- [ ] `src/types/common.ts` + `common.md`
## Phase 3 — FriendListManager + hook
- [ ] Manager with add/remove/updateStatus/block/search/requests
- [ ] `useSocialGame` hook
- [ ] Tests + docs for both
## Phase 4 — Components
- [ ] `StatusBadge` — colored dot with tooltip
- [ ] `FriendRow` — avatar + name + status + actions (invite, message, block)
- [ ] `FriendPanel` — scrollable list with search input
- [ ] `FriendSearch` — debounced query with results
- [ ] `FriendRequestList` — pending incoming/outgoing requests
- [ ] Tests + Storybook stories for each
## Phase 5 — Pre-publish gate
- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/react-social-game` green
- [ ] 100% coverage
- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/react-social-game`