1.9 KiB
1.9 KiB
Tasks: enterprise-gaming-r3f-camera
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/devices/r3f-camera/(@suaveplan/r3f-camera,0.1.0,sideEffects: false)
Phase 2 — Types + error codes
src/types/common.ts+common.mdsrc/error-codes.ts
Phase 3 — Camera rigs
src/rigs/first-person/— FPS rig with mouse look, FOVsrc/rigs/third-person/— follow rig with spring arm, offsetsrc/rigs/top-down/— orthographic or perspective top-down- Tests + docs for each rig
Phase 4 — Context + hook
src/context/camera-provider.tsx— CameraProvider with active rig statesrc/hooks/use-camera.ts— mode, setMode, addTrauma, lookAt- Tests + docs
Phase 5 — Components
CameraRig— composable rig switcher with spring interpolationCameraShake— trauma-based procedural shake (decay, frequency, maxAngle, maxOffset)- Tests + Storybook stories for each
Phase 6 — Integration tests
tests/integration.test.ts— mode transitions, trauma decay
Phase 7 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/r3f-cameragreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/r3f-camera