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suaveplan/openspec/changes/enterprise-gaming-r3f-terrain/proposal.md
2026-05-27 23:29:53 +01:00

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# OpenSpec Change: enterprise-gaming-r3f-terrain
- **Change ID**: enterprise-gaming-r3f-terrain
- **Package**: `@suaveplan/r3f-terrain`
- **Category**: gaming/scene
- **Target path**: `gaming/scene/r3f-terrain`
- **Status**: PROPOSED
- **Date**: 2026-04-24
- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/r3f-terrain.md`
---
## Summary
Deliver `@suaveplan/r3f-terrain` on the genesis branch from scratch at enterprise quality. The package provides procedural terrain with chunked LOD for React Three Fiber. A `TerrainSystem` divides world space into equal-size chunks; each chunk generates a height-mapped `PlaneGeometry` using a pluggable noise function (simplex, perlin, or caller-supplied); LOD is managed by camera distance — near chunks use high subdivision, far chunks use low. Biome tinting (grass/rock/snow) is applied via vertex color or shader. Genesis adds Zod chunk config schemas, structured errors, OTel chunk-load histogram, and 100% coverage.
---
## Available workspace deps
`@suaveplan/error`, `@suaveplan/types`, `@suaveplan/events`, `@suaveplan/spatial-hash`, react, `@react-three/fiber`, `@react-three/drei`, three.
---
## Public API surface (key exports)
```ts
function Terrain(props: TerrainProps): JSX.Element
// - chunkSize, worldSize, maxLOD, heightScale, noiseFn, biomeMap
function useTerrainHeight(x: number, z: number): number // sample height at world position
```
---
## File layout
```text
gaming/scene/r3f-terrain/
package.json / tsconfig.json / vitest.config.ts
src/
index.ts
error-codes.ts
constants/index.ts
types/common.ts + md
core/
terrain-system/ (ts + md + types + test + index)
chunk-manager/ (ts + md + types + test + index)
lod-controller/ (ts + md + types + test + index)
components/
Terrain/ (tsx + md + test + stories + index)
TerrainChunk/ (tsx + md + test + stories + index)
utils/
noise.ts + md + test
height-sample.ts + md + test
tests/integration.test.ts
```