1.9 KiB
1.9 KiB
OpenSpec Change: enterprise-gaming-r3f-vegetation
- Change ID: enterprise-gaming-r3f-vegetation
- Package:
@suaveplan/r3f-vegetation - Category: gaming/scene
- Target path:
gaming/scene/r3f-vegetation - Status: PROPOSED
- Date: 2026-04-24
- Reference spec:
/mnt/s/web/suaveplan/enterprise/r3f-vegetation.md
Summary
Deliver @suaveplan/r3f-vegetation on the genesis branch from scratch at enterprise quality. The package provides R3F procedural vegetation with biome rules, LOD, and instanced placement. An InstancedMesh-backed placement engine scatters trees, grass, and rocks according to configurable biome rules (height/slope thresholds → vegetation type); LOD reduces instance count at distance; a wind animation vertex shader applies sinusoidal sway. Genesis adds Zod biome config schemas, structured errors, OTel instance-count gauge, and 100% coverage.
Available workspace deps
@suaveplan/error, @suaveplan/types, @suaveplan/r3f-terrain, react, @react-three/fiber, @react-three/drei, three.
Public API surface
function Vegetation(props: VegetationProps): JSX.Element
// biomeRules, density, maxDistance, windStrength
function VegetationLayer(props: VegetationLayerProps): JSX.Element
// type, mesh, count, scatterRadius
function useVegetation(): VegetationCon```text
---
## File layout
```text
gaming/scene/r3f-vegetation/
package.json / tsconfig.json / vitest.config.ts
src/
index.ts / error-codes.ts / constants/index.ts
types/common.ts + md
core/
biome-rules/ (ts + md + test + index)
instance-placer/ (ts + md + types + test + index)
shaders/
wind.glsl + wind.ts (glsl string export)
components/
Vegetation/ (tsx + md + test + stories + index)
VegetationLayer/ (tsx + md + test + stories + index)
hooks/use-vegetation.ts + md + test
tests/integration.test.ts