2.0 KiB
2.0 KiB
Tasks: enterprise-gaming-character-vehicle-picker
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/rigs/character-vehicle-picker/(@suaveplan/character-vehicle-picker,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Error codes & constants
src/error-codes.ts+src/constants/index.ts
Phase 3 — Types
src/types/common.ts+common.md
Phase 4 — Character catalog
src/core/character-catalog/character-catalog.ts— list/filter/unlock/lock- Tests + docs
Phase 5 — Vehicle catalog
src/core/vehicle-catalog/vehicle-catalog.ts— same surface, vehicle-specific type field- Tests + docs
Phase 6 — Picker state
src/core/picker-state/picker-state.ts— selectCharacter/selectVehicle/confirm/undo/redo, locked guard, events- Tests + docs
Phase 7 — Encoding utils
src/utils/encoding.ts—encodePickerSelection/decodePickerSelectionviagame-state-schemas- Tests + docs
Phase 8 — Integration tests
tests/integration.test.ts— full pick → confirm → encode → decode round-trip
Phase 9 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/character-vehicle-pickergreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/character-vehicle-picker