Files
2026-05-27 23:29:53 +01:00

2.0 KiB

Tasks: enterprise-gaming-character-vehicle-picker

0. Pre-flight (non-negotiable)

  • 0.1 Confirm clean working tree (git status reports nothing) and no in-flight worktrees with uncommitted work (git worktree list then git status in each)
  • 0.2 If any worktrees exist under .claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
  • 0.3 Confirm the package set in MANIFEST.md matches find packages -maxdepth 3 -name package.json count. Drift here means a prior change archived without regenerating the manifest.

Phase 1 — Scaffold

  • Create gaming/rigs/character-vehicle-picker/ (@suaveplan/character-vehicle-picker, 0.1.0, sideEffects: false)
  • tsconfig.json, vitest.config.ts

Phase 2 — Error codes & constants

  • src/error-codes.ts + src/constants/index.ts

Phase 3 — Types

  • src/types/common.ts + common.md

Phase 4 — Character catalog

  • src/core/character-catalog/character-catalog.ts — list/filter/unlock/lock
  • Tests + docs

Phase 5 — Vehicle catalog

  • src/core/vehicle-catalog/vehicle-catalog.ts — same surface, vehicle-specific type field
  • Tests + docs

Phase 6 — Picker state

  • src/core/picker-state/picker-state.ts — selectCharacter/selectVehicle/confirm/undo/redo, locked guard, events
  • Tests + docs

Phase 7 — Encoding utils

  • src/utils/encoding.ts — encodePickerSelection / decodePickerSelection via game-state-schemas
  • Tests + docs

Phase 8 — Integration tests

  • tests/integration.test.ts — full pick → confirm → encode → decode round-trip

Phase 9 — Pre-publish gate

  • bunx turbo lint typecheck test --filter=@suaveplan/character-vehicle-picker green
  • 100% coverage
  • Publish: bun scripts/publish.ts --package @suaveplan/character-vehicle-picker