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2026-05-27 23:29:53 +01:00

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# Tasks: enterprise-gaming-character-vehicle-picker
## 0. Pre-flight (non-negotiable)
- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
## Phase 1 — Scaffold
- [ ] Create `gaming/rigs/character-vehicle-picker/` (`@suaveplan/character-vehicle-picker`, `0.1.0`, `sideEffects: false`)
- [ ] `tsconfig.json`, `vitest.config.ts`
## Phase 2 — Error codes & constants
- [ ] `src/error-codes.ts` + `src/constants/index.ts`
## Phase 3 — Types
- [ ] `src/types/common.ts` + `common.md`
## Phase 4 — Character catalog
- [ ] `src/core/character-catalog/character-catalog.ts` — list/filter/unlock/lock
- [ ] Tests + docs
## Phase 5 — Vehicle catalog
- [ ] `src/core/vehicle-catalog/vehicle-catalog.ts` — same surface, vehicle-specific type field
- [ ] Tests + docs
## Phase 6 — Picker state
- [ ] `src/core/picker-state/picker-state.ts` — selectCharacter/selectVehicle/confirm/undo/redo, locked guard, events
- [ ] Tests + docs
## Phase 7 — Encoding utils
- [ ] `src/utils/encoding.ts` — `encodePickerSelection` / `decodePickerSelection` via `game-state-schemas`
- [ ] Tests + docs
## Phase 8 — Integration tests
- [ ] `tests/integration.test.ts` — full pick → confirm → encode → decode round-trip
## Phase 9 — Pre-publish gate
- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/character-vehicle-picker` green
- [ ] 100% coverage
- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/character-vehicle-picker`