2.0 KiB
2.0 KiB
Tasks: enterprise-gaming-npc
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/ai/npc/(@suaveplan/npc,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Error codes & constants
src/error-codes.ts+src/constants/index.ts
Phase 3 — Types
src/types/common.ts+common.md
Phase 4 — NPC registry
src/core/npc-registry/npc-registry.ts— register/get, Zod validation- Tests + docs
Phase 5 — Daily schedule
src/core/daily-schedule/daily-schedule.ts— hour-window → activity mapping with priority- Tests (active activity at various hours, priority tie-break)
- Docs
Phase 6 — Population controller
src/core/population-controller/population-controller.ts— zone limits, onSpawn/onDespawn, OTel gauge- Tests + docs
Phase 7 — Spawn pool
src/core/spawn-pool/spawn-pool.ts— spawn/despawn/tick with respawn timer, behavior tree wiring, events- Tests + docs
Phase 8 — Integration tests
tests/integration.test.ts— spawn → tick behavior tree → activity change → despawn → respawn
Phase 9 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/npcgreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/npc