Files
2026-05-27 23:29:53 +01:00

52 lines
2.0 KiB
Markdown

# Tasks: enterprise-gaming-npc
## 0. Pre-flight (non-negotiable)
- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
## Phase 1 — Scaffold
- [ ] Create `gaming/ai/npc/` (`@suaveplan/npc`, `0.1.0`, `sideEffects: false`)
- [ ] `tsconfig.json`, `vitest.config.ts`
## Phase 2 — Error codes & constants
- [ ] `src/error-codes.ts` + `src/constants/index.ts`
## Phase 3 — Types
- [ ] `src/types/common.ts` + `common.md`
## Phase 4 — NPC registry
- [ ] `src/core/npc-registry/npc-registry.ts` — register/get, Zod validation
- [ ] Tests + docs
## Phase 5 — Daily schedule
- [ ] `src/core/daily-schedule/daily-schedule.ts` — hour-window → activity mapping with priority
- [ ] Tests (active activity at various hours, priority tie-break)
- [ ] Docs
## Phase 6 — Population controller
- [ ] `src/core/population-controller/population-controller.ts` — zone limits, onSpawn/onDespawn, OTel gauge
- [ ] Tests + docs
## Phase 7 — Spawn pool
- [ ] `src/core/spawn-pool/spawn-pool.ts` — spawn/despawn/tick with respawn timer, behavior tree wiring, events
- [ ] Tests + docs
## Phase 8 — Integration tests
- [ ] `tests/integration.test.ts` — spawn → tick behavior tree → activity change → despawn → respawn
## Phase 9 — Pre-publish gate
- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/npc` green
- [ ] 100% coverage
- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/npc`