Files
2026-05-27 23:29:53 +01:00

1.6 KiB

OpenSpec Change: enterprise-gaming-r3f-lod

  • Change ID: enterprise-gaming-r3f-lod
  • Package: @suaveplan/r3f-lod
  • Category: gaming/effects
  • Target path: gaming/effects/r3f-lod
  • Status: PROPOSED
  • Date: 2026-04-24

Summary

Deliver @suaveplan/r3f-lod on the genesis branch from scratch at enterprise quality. The package provides level-of-detail management for React Three Fiber. An LodGroup component accepts child meshes paired with distance thresholds; the LodManager evaluates camera distance each frame and swaps the active mesh; a BillboardLod fallback renders a sprite at maximum distance. Supports hysteresis bands to prevent LOD flickering. Genesis adds structured errors, OTel active-lod-level histogram, and 100% coverage.


Available workspace deps

@suaveplan/error, react, @react-three/fiber, @react-three/drei, three.


Public API surface

function LodGroup(props: LodGroupProps): JSX.Element
// levels: { distance: number; children: ReactNode }[]
// hysteresis?: number

function BillboardLod(props: BillboardLodProps): JSX.Element
// atlasTexture, frameIndex, sizeAttenuation

function useLod(ref: RefObject<Object3D>): number   // current LOD level

File layout

gaming/effects/r3f-lod/
  package.json / tsconfig.json / vitest.config.ts
  src/
    index.ts / error-codes.ts
    types/common.ts + md
    core/lod-manager/ (ts + md + types + test + index)
    components/
      LodGroup/ (tsx + md + test + stories + index)
      BillboardLod/ (tsx + md + test + stories + index)
    hooks/use-lod.ts + md + test
  tests/integration.test.ts