3.5 KiB
OpenSpec Change: enterprise-gaming-party
- Change ID: enterprise-gaming-party
- Package:
@suaveplan/party - Category: gaming/multiplayer
- Target path:
gaming/multiplayer/party - Status: PROPOSED
- Date: 2026-04-24
- Reference spec:
/mnt/s/web/suaveplan/enterprise/party.md
Summary
Deliver @suaveplan/party on the genesis branch from scratch at enterprise quality. The package provides a party/group system with invites, leadership transfer, and kick/promote mechanics. A PartyManager creates/destroys Party objects; a Party tracks members with role (leader/officer/member), handles invite expiry, and enforces maxSize. An InviteTracker manages pending invites with configurable TTL and accept/decline/expire lifecycle. Genesis adds Zod schemas, structured errors, OTel active-party gauge, injectable clock, and 100% coverage.
Current-state audit (genesis)
Package does not exist on genesis yet — fresh build.
Available workspace deps on genesis
| Package | Role |
|---|---|
@suaveplan/error (workspace:^) |
PartyError; PARTY.* codes |
@suaveplan/types (workspace:^) |
Clock, IdGenerator |
@suaveplan/events (workspace:^) |
party:invite, party:joined, party:left, party:disbanded events |
zod (catalog:forms) |
PartyConfig, PartyMember schemas |
@opentelemetry/api (catalog:observability) |
Active party gauge |
Public API surface
type PartyRole = 'leader' | 'officer' | 'member'
interface PartyMember {
playerId: string
displayName: string
role: PartyRole
joinedAt: number
}
interface PartyConfig {
maxSize?: number // default 5
inviteTtl?: number // seconds, default 60
}
function createPartyManager(options?: { clock?: Clock }): PartyManager
interface PartyManager {
createParty(leaderId: string, leaderName: string, config?: PartyConfig): Party
getParty(partyId: string): Party | undefined
getPartyByPlayer(playerId: string): Party | undefined
disbandParty(partyId: string): void
readonly count: number
}
interface Party {
readonly id: string
readonly members: ReadonlyMap<string, PartyMember>
readonly leaderId: string
readonly size: number
invite(fromId: string, toId: string, toName: string): string // returns inviteId
acceptInvite(inviteId: string, playerId: string): void
declineInvite(inviteId: string): void
leave(playerId: string): void
kick(by: string, target: string): void
promote(by: string, target: string, role: 'officer' | 'leader'): void
tick(dt: number): void // expire invites
}
Error codes
type PartyErrorCode =
| 'PARTY_NOT_FOUND'
| 'PARTY_FULL'
| 'PARTY_MEMBER_NOT_FOUND'
| 'PARTY_INVITE_NOT_FOUND'
| 'PARTY_INVITE_EXPIRED'
| 'PARTY_PERMISSION_DENIED'
| 'PARTY_ALREADY_IN_PARTY'
File layout
gaming/multiplayer/party/
package.json
tsconfig.json
vitest.config.ts
src/
index.ts
error-codes.ts
constants/index.ts
types/common.ts
types/common.md
core/
party/
party.ts
party.md
party.types.ts
party.test.ts
index.ts
party-manager/
party-manager.ts
party-manager.md
party-manager.types.ts
party-manager.test.ts
index.ts
tests/
integration.test.ts
Impact
Downstream: @suaveplan/react-social-game shows party panel; @suaveplan/lobby transfers party to lobby. Prerequisites: @suaveplan/error, @suaveplan/types, @suaveplan/events.