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suaveplan/openspec/changes/enterprise-gaming-party/proposal.md
2026-05-27 23:29:53 +01:00

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# OpenSpec Change: enterprise-gaming-party
- **Change ID**: enterprise-gaming-party
- **Package**: `@suaveplan/party`
- **Category**: gaming/multiplayer
- **Target path**: `gaming/multiplayer/party`
- **Status**: PROPOSED
- **Date**: 2026-04-24
- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/party.md`
---
## Summary
Deliver `@suaveplan/party` on the genesis branch from scratch at enterprise quality. The package provides a party/group system with invites, leadership transfer, and kick/promote mechanics. A `PartyManager` creates/destroys `Party` objects; a `Party` tracks members with role (leader/officer/member), handles invite expiry, and enforces `maxSize`. An `InviteTracker` manages pending invites with configurable TTL and accept/decline/expire lifecycle. Genesis adds Zod schemas, structured errors, OTel active-party gauge, injectable clock, and 100% coverage.
---
## Current-state audit (genesis)
Package does not exist on genesis yet — fresh build.
---
## Available workspace deps on genesis
| Package | Role |
|---|---|
| `@suaveplan/error` (`workspace:^`) | `PartyError`; `PARTY.*` codes |
| `@suaveplan/types` (`workspace:^`) | `Clock`, `IdGenerator` |
| `@suaveplan/events` (`workspace:^`) | `party:invite`, `party:joined`, `party:left`, `party:disbanded` events |
| `zod` (`catalog:forms`) | `PartyConfig`, `PartyMember` schemas |
| `@opentelemetry/api` (`catalog:observability`) | Active party gauge |
---
## Public API surface
```ts
type PartyRole = 'leader' | 'officer' | 'member'
interface PartyMember {
playerId: string
displayName: string
role: PartyRole
joinedAt: number
}
interface PartyConfig {
maxSize?: number // default 5
inviteTtl?: number // seconds, default 60
}
function createPartyManager(options?: { clock?: Clock }): PartyManager
interface PartyManager {
createParty(leaderId: string, leaderName: string, config?: PartyConfig): Party
getParty(partyId: string): Party | undefined
getPartyByPlayer(playerId: string): Party | undefined
disbandParty(partyId: string): void
readonly count: number
}
interface Party {
readonly id: string
readonly members: ReadonlyMap<string, PartyMember>
readonly leaderId: string
readonly size: number
invite(fromId: string, toId: string, toName: string): string // returns inviteId
acceptInvite(inviteId: string, playerId: string): void
declineInvite(inviteId: string): void
leave(playerId: string): void
kick(by: string, target: string): void
promote(by: string, target: string, role: 'officer' | 'leader'): void
tick(dt: number): void // expire invites
}
```
### Error codes
```ts
type PartyErrorCode =
| 'PARTY_NOT_FOUND'
| 'PARTY_FULL'
| 'PARTY_MEMBER_NOT_FOUND'
| 'PARTY_INVITE_NOT_FOUND'
| 'PARTY_INVITE_EXPIRED'
| 'PARTY_PERMISSION_DENIED'
| 'PARTY_ALREADY_IN_PARTY'
```
---
## File layout
```text
gaming/multiplayer/party/
package.json
tsconfig.json
vitest.config.ts
src/
index.ts
error-codes.ts
constants/index.ts
types/common.ts
types/common.md
core/
party/
party.ts
party.md
party.types.ts
party.test.ts
index.ts
party-manager/
party-manager.ts
party-manager.md
party-manager.types.ts
party-manager.test.ts
index.ts
tests/
integration.test.ts
```
---
## Impact
**Downstream**: `@suaveplan/react-social-game` shows party panel; `@suaveplan/lobby` transfers party to lobby. Prerequisites: `@suaveplan/error`, `@suaveplan/types`, `@suaveplan/events`.