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suaveplan/openspec/changes/enterprise-gaming-r3f-combat/proposal.md
2026-05-27 23:29:53 +01:00

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# OpenSpec Change: enterprise-gaming-r3f-combat
- **Change ID**: enterprise-gaming-r3f-combat
- **Package**: `@suaveplan/r3f-combat`
- **Category**: gaming/gameplay
- **Target path**: `gaming/gameplay/r3f-combat`
- **Status**: PROPOSED
- **Date**: 2026-04-24
---
## Summary
Deliver `@suaveplan/r3f-combat` on the genesis branch from scratch at enterprise quality. The package is the R3F rendering layer for `@suaveplan/combat`: hitbox debug wireframes (per-bone capsule/sphere overlays toggled by flag), projectile trail meshes (instanced `TubeGeometry` with fade-out), muzzle flash billboard sprites, impact effect particle bursts (pooled instanced meshes), and floating damage numbers (billboarded Text via `@react-three/drei`). All effects are event-driven, subscribing to `@suaveplan/combat` and `@suaveplan/weapons` event buses. Genesis adds 100% coverage and Storybook stories.
---
## Available workspace deps
`@suaveplan/combat`, `@suaveplan/weapons`, `@suaveplan/hitbox`, `@suaveplan/error`, `@suaveplan/types`, react, `@react-three/fiber`, `@react-three/drei`, three.
---
## Public API surface
```ts
function HitboxDebug(props: HitboxDebugProps): JSX.Element
// entityId, color, opacity, visible
function ProjectileTrails(props: ProjectileTrailsProps): JSX.Element
// maxTrails, fadeTime, color
function MuzzleFlash(props: MuzzleFlashProps): JSX.Element
// weaponRef, duration, intensity
function ImpactEffects(props: ImpactEffectsProps): JSX.Element
// poolSize, particleCount, gravity
function DamageNumbers(props: DamageNumbersProps): JSX.Element
// floatHeight, duration, criticalColor, normalColor
function CombatEffectsProvider(props: PropsWithChildren): JSX.Element
// subscribes to combat events; required ancestor
function useCombatEffects(): CombatEffectsCon```text
---
## File layout
```text
gaming/gameplay/r3f-combat/
package.json / tsconfig.json / vitest.config.ts
src/
index.ts / error-codes.ts
types/common.ts + md
context/combat-effects-provider.tsx + md + test
hooks/use-combat-effects.ts + md + test
components/
HitboxDebug/ (tsx + md + test + stories + index)
ProjectileTrails/ (tsx + md + test + stories + index)
MuzzleFlash/ (tsx + md + test + stories + index)
ImpactEffects/ (tsx + md + test + stories + index)
DamageNumbers/ (tsx + md + test + stories + index)
tests/integration.test.ts
```