1.5 KiB
1.5 KiB
Tasks: enterprise-gaming-r3f-character
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold + types
- Create
gaming/character/r3f-character/
Phase 2 — Locomotion state machine
- idle/walk/run/jump/fall transitions from speed + isGrounded
- Tests + docs
Phase 3 — AnimationMixer driver
- Blend weight updates, crossfade, AnimationAction pool
- Tests + docs
Phase 4 — Character provider + useCharacter
- Context bridging physics + animation state
- Tests + docs
Phase 5 — Character component + story
- Wires physics backend, animation mixer, foot IK, procedural modifiers
Phase 6 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/r3f-charactergreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/r3f-character