Files
suaveplan/openspec/changes/enterprise-gaming-r3f-inventory/proposal.md
2026-05-27 23:29:53 +01:00

68 lines
2.3 KiB
Markdown

# OpenSpec Change: enterprise-gaming-r3f-inventory
- **Change ID**: enterprise-gaming-r3f-inventory
- **Package**: `@suaveplan/r3f-inventory`
- **Category**: gaming/gameplay
- **Target path**: `gaming/gameplay/r3f-inventory`
- **Status**: PROPOSED
- **Date**: 2026-04-24
---
## Summary
Deliver `@suaveplan/r3f-inventory` on the genesis branch from scratch at enterprise quality. The package provides a 3D grid-based inventory rendered inside a React Three Fiber scene or as an HTML overlay: `InventoryGrid` with configurable cell size and slot count, `ItemMesh` showing a 3D model preview of each item, `EquipmentSlots` with body-region anchors, `LootTable` drop-chance visualization, and `useInventory()` backed by a framework-agnostic `InventoryManager`. Drag-and-drop reordering, stack splitting, and equipment slot restriction rules are enforced by the manager. Genesis adds 100% coverage and Storybook stories.
---
## Available workspace deps
`@suaveplan/error`, `@suaveplan/types`, `@suaveplan/events`, react, `@react-three/fiber`, `@react-three/drei`, three.
---
## Public API surface
```ts
interface InventoryItem {
id: string
name: string
stackSize: number
maxStack: number
equipSlot?: EquipmentSlot
modelUrl?: string
iconUrl?: string
}
type EquipmentSlot = 'head' | 'chest' | 'legs' | 'feet' | 'mainHand' | 'offHand' | 'ring' | 'neck'
function createInventoryManager(options: InventoryOptions): InventoryManager
function InventoryGrid(props: InventoryGridProps): JSX.Element
function EquipmentSlots(props: EquipmentSlotsProps): JSX.Element
function ItemMesh(props: ItemMeshProps): JSX.Element
function LootTableDisplay(props: LootTableDisplayProps): JSX.Element
function useInventory(): InventoryState & { manager: InventoryManager }
```
---
## File layout
```text
gaming/gameplay/r3f-inventory/
package.json / tsconfig.json / vitest.config.ts
src/
index.ts / error-codes.ts
types/common.ts + md
state/inventory-manager.ts + md + test
hooks/use-inventory.ts + md + test
components/
InventoryGrid/ (tsx + md + test + stories + index)
EquipmentSlots/ (tsx + md + test + stories + index)
ItemMesh/ (tsx + md + test + stories + index)
LootTableDisplay/ (tsx + md + test + stories + index)
tests/integration.test.ts
```