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suaveplan/openspec/changes/enterprise-gaming-react-game-settings/tasks.md
2026-05-27 23:29:53 +01:00

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# Tasks: enterprise-gaming-react-game-settings
## 0. Pre-flight (non-negotiable)
- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
## Phase 1 — Scaffold
- [ ] Create `gaming/react/react-game-settings/` (`@suaveplan/react-game-settings`, `0.1.0`, `sideEffects: false`)
- [ ] `tsconfig.json`, `vitest.config.ts`
## Phase 2 — Types + schemas
- [ ] `src/types/common.ts` + `common.md` — `GameSettings`, category interfaces, Zod schemas
## Phase 3 — Settings manager
- [ ] `src/state/settings-manager.ts` — update/reset/save/load (localStorage), dirty flag
- [ ] Tests + docs
## Phase 4 — `useGameSettings` hook
- [ ] Tests + docs
## Phase 5 — Components (each: tsx + md + test + stories)
- [ ] `SettingsPanel` — tabbed category container
- [ ] `SettingsSlider` — min/max/step range input
- [ ] `SettingsToggle` — boolean checkbox/switch
- [ ] `SettingsDropdown` — option select
- [ ] `KeybindRow` — capture mode with `@suaveplan/controller` virtual adapter
## Phase 6 — Pre-publish gate
- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/react-game-settings` green
- [ ] 100% coverage
- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/react-game-settings`